SimCity 2000 - définition. Qu'est-ce que SimCity 2000
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Qu'est-ce (qui) est SimCity 2000 - définition

1993 CITY-BUILDING SIMULATION VIDEO GAME AND THE SECOND INSTALLMENT IN THE SIMCITY SERIES
Sim City 2000; SimCity 2000 Network Edition; SimCity 2000 Special Edition; SC2K; SimCity 2000: Network Edition; Simcity 2000; SimCity 2001; SimCity 2000 SE; SimCity 2; Sim City 2; Sc2k; SCURK; Simcity urban renewal kit; Porntipsguzzardo; Sim City 2K; SimCity2000; Sim City 2k; Sim city 2k; Simcity2k; Simcity2000; SC2k; Calebopolis; Sim City Urban Renewal Kit; SimCity 2000 (N64)
  • An infobox showing information about a selected element
  • Editing a building in the ''SimCity Urban Renewal Kit''
  • A screenshot of a city during an intermediate stage of the game

SimCity 2000         
<games> An upgraded version of the game/simulation SimCity by Maxis Software. In the new version you can raise, lower and level terrain; build roads and railways at 45-degree angles; name things in your city by planting "signs"; build raised highways, subways, and train and bus stations, schools, colleges, hospitals, electricity, water, recreational marinas and zoos. There are three levels of zoom, and the view may be rotated to look at your city from any of the four directions. A query feature which will tell you the zoning, land value, etc. of any square. You get newspapers, advice from council members, graphs, and charts. (1995-02-08)
SimCity         
  • The black-and-white version of ''SimCity'' on the Mac. Most other releases were in color, but had a similar interface.
OPEN-ENDED CITY-BUILDING VIDEO GAME SERIES
Sim City; Simcity; SimCity series; Sim City series; The SimCity Box; SimCity Box; Sim city; Sim city iphone; SimCity: The Card Game; Sim City Series; SimCity Deluxe; Sim City Deluxe; Sim city deluxe; Simcity 6; SimCity (series); SimCity (video game); SimCity (video game series); Maxis Simcity; Maxis SimCity; .cty
SimCity is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, SimCity, was published by Maxis in 1989 and sparked the creation of several sequels and many other spin-off "Sim" titles, including 2000's The Sims, which itself became a best-selling computer game and franchise.
SimCity         
  • The black-and-white version of ''SimCity'' on the Mac. Most other releases were in color, but had a similar interface.
OPEN-ENDED CITY-BUILDING VIDEO GAME SERIES
Sim City; Simcity; SimCity series; Sim City series; The SimCity Box; SimCity Box; Sim city; Sim city iphone; SimCity: The Card Game; Sim City Series; SimCity Deluxe; Sim City Deluxe; Sim city deluxe; Simcity 6; SimCity (series); SimCity (video game); SimCity (video game series); Maxis Simcity; Maxis SimCity; .cty
<games> Maxis Software's simulation game which lets you design and build your own city, which must be administered well if it is to thrive. Land must be zoned, transportation systems built, and police and fire protection provided. Once you've zoned some land, and provided electrical power, the simulation takes over, and simcitizens move in. If you perform your mayoral duties poorly, however, they will move out again. If you don't provide enough police, crime will rise and sims will vote with their feet. Try to save money on fire protection, and your city may burn to the ground. There is no predefined way to win the game, building the largest city you can is just one possible strategy. SimCity runs on Archimedes, Amiga, Atari ST, IBM PC and Macintosh. There was also a NeWS version for Sun SPARC workstations running OpenWindows. SimCity 2000 is an upgrade of SimCity. (1995-06-11)

Wikipédia

SimCity 2000

SimCity 2000 is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. It is the successor to SimCity Classic and was released for Apple Macintosh personal computers in 1993, after which it was released on other platforms over the following years, such as the Sega Saturn and SNES game consoles in 1995 and the PlayStation in 1996.

SimCity 2000 is played from an isometric perspective as opposed to the previous title, which was played from a top-down perspective. The objective of the game is to create a city, develop residential and industrial areas, build infrastructure and collect taxes for further development of the city. Importance is put on increasing the standard of living of the population, maintaining a balance between the different sectors, and monitoring the region's environmental situation to prevent the settlement from declining and going bankrupt, as extreme deficit spending gets a game over.

SimCity 2000 was critically praised for its vibrant and detailed graphics, improved control menu, gameplay and music. An approximate total of 4.23 million copies of SimCity 2000 have been sold, mainly in the United States, Europe and Japan. While its predecessor pioneered the city-building genre of video games, SimCity 2000 would become the model upon which subsequent urban simulators would be based over the course of the next decades.